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  <title>godot-bridge — release evidence</title>
  <id>https://deeplugin.store/plugins/deeplugin-a6f8242ec842ba75312b.atom.xml</id>
  <updated>2026-08-16T16:39:22Z</updated>
  <link rel="self" type="application/atom+xml" href="https://deeplugin.store/plugins/deeplugin-a6f8242ec842ba75312b.atom.xml"/>
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  <entry>
    <title>Updated: godot-bridge</title>
    <id>tag:deeplugin.store,2026-08-16:deeplugin-a6f8242ec842ba75312b/7015190629e27ba8</id>
    <updated>2026-08-16T16:39:22Z</updated>
    <link rel="alternate" href="https://deeplugin.store/plugins/deeplugin-a6f8242ec842ba75312b.html"/>
    <author><name>Smalldy</name></author>
    <category term="tools"/>
    <summary>DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp. Exact install spec: github:smalldy/godot-bridge. Source event: awesome-dsh-plugin/awesome-dsh-plugin; changed: description, description_i18n.</summary>
  </entry>
  <entry>
    <title>Updated: godot-bridge</title>
    <id>tag:deeplugin.store,2026-08-15:deeplugin-a6f8242ec842ba75312b/39c4cd8ba93a4acf</id>
    <updated>2026-08-15T22:14:49Z</updated>
    <link rel="alternate" href="https://deeplugin.store/plugins/deeplugin-a6f8242ec842ba75312b.html"/>
    <author><name>Smalldy</name></author>
    <category term="tools"/>
    <summary>DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp. Exact install spec: github:smalldy/godot-bridge. Source event: zoahdev/dsh-subscribe; changed: sources.</summary>
  </entry>
  <entry>
    <title>Updated: godot-bridge</title>
    <id>tag:deeplugin.store,2026-08-15:deeplugin-a6f8242ec842ba75312b/e1d2ae6b34bd984b</id>
    <updated>2026-08-15T22:14:49Z</updated>
    <link rel="alternate" href="https://deeplugin.store/plugins/deeplugin-a6f8242ec842ba75312b.html"/>
    <author><name>Smalldy</name></author>
    <category term="tools"/>
    <summary>DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp. Exact install spec: github:smalldy/godot-bridge. Source event: dsh-market/dsh-market; changed: sources.</summary>
  </entry>
  <entry>
    <title>New: godot-bridge</title>
    <id>tag:deeplugin.store,2026-08-15:deeplugin-a6f8242ec842ba75312b/0aa1d725c44f3843</id>
    <updated>2026-08-15T22:14:49Z</updated>
    <link rel="alternate" href="https://deeplugin.store/plugins/deeplugin-a6f8242ec842ba75312b.html"/>
    <author><name>Smalldy</name></author>
    <category term="tools"/>
    <summary>DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp. Exact install spec: github:smalldy/godot-bridge. Source event: awesome-dsh-plugin/awesome-dsh-plugin; changed: listed.</summary>
  </entry>
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